This upgrade becomes more valuable if you build Bunkers, because it applies to the units loaded inside. Indeed, if you make heavy use of stutter-step, this upgrade will be of little use, as your units will fire at the rate you -order them to, which is always slightly lower than their max rate. This upgrade will be most useful when you are not micro-ing your units. However, it should be taken into account that it increases the rate of fire, not the damage per shot. This could be based on the scrapped Campaign version of Stabilizer Med-packs.Armor upgrades in the Armory and Engineering Bay increase life by 5% in addition to increasing armor.Ĭhoosing Ultra-Capacitors will increase the damage output of your units, which is very good. Raynor's Mastery allows Medics to heal other units that are near their target.There are five achievements in total, one for each category, and a meta-achievement for having all of those five unlocked. Purchasing all the upgrades in a certain category grants an achievement related to that category.If the player has chosen to complete " Ghost of a Chance" and recruit ghosts, if the ghost crate is zoomed in on and the player waits, Nova Terra will eventually briefly appear and decloak on the crates.If the player waits long enough, the tauren outhouse can sometimes be seen flying around in space.All available upgrades cost a total of 3,305,000 credits, plus 210,000 credits to fully upgrade ghosts or 225,000 to fully upgrade spectres, depending on which unit the player acquired. Throughout the campaign, the player can earn a total of 2,280,000 credits, if all optional objectives are completed including research objectives.Turbo Charged Engines - Movement speed +40%.Napalm Fuel Tanks - +1 damage/sec for 3 seconds.Stabilizer Med-packs: Medics heal an area around their target.Viral Plasma - Damage +2, duration 4 seconds.Distortion Sensors: $25,000 - Perdition turret gains detection.Turret Devastator Missiles: Missile Turret gains an alternate attack with range 8 that deals 50 damage.Terran Building Modular Construction: $45,000 - Reduces building costs by 10%.SCV Fusion Welder: $35,000 - Reduces repair costs by 25%.Micro-fusion Reactors: $60,000 - Reduces SCV cost (-15 Minerals). The following upgrades were originally planned and cut from the game: Some upgrades and buildings were also moved between the Armory and the Lab the perdition turret and shrike turret were two such upgrades. Some upgrades functioned differently than in the final product, while several also had their names changed. Numerous upgrades for units were cut from the final game. The armory originally had a different design. Upgrades are automatically applied to units, and their mercenary counterparts, during missions for no additional cost. Upgrades for unlocked units are bought with credits at the console. Spider mines, in place of vultures from " Cutthroat"īecause the campaign forces the player to choose between spectres or ghosts, only the unit which the player received from their choice will be available to view.Ghosts, represented by C-10 rifles and Nova cloaking and decloaking.Selecting them displays an animation and a short lore blurb. Some units appear in the armory when unlocked. In the StarCraft II: Wings of Liberty campaign, many missions unlock new units.
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